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This page is created to display the Spirits created by Users and the abilities they possess since it is hard to locate some of the Spirits created. Make sure to follow the following set of rule.


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Absolute Darkness Edit


Absolute Darkness
Created By

Athanos

Spirit

Absolute Darkness

Type

Tool Spirit (Unique)

System

Control System (Supreme)

Innate Ability

Eyes of Absolute Darkness

  • Effect:
    1. The user’s eyes turn into pools of darkness with scattered silver dots (kind of like a dark starry sky), which grant the user very unique perspective. The user no longer perceives concepts such as brightness and light, and sees things as they truly are. Moreover, any shadow and darkness in the field of “vision” is no longer seen, as they are felt;
    2. Anyone who gazes into these eyes gets mesmerised;
  • Notes:
    • The user feels where any shadow / darkness is located in the same way they feel where all their limbs are located;
    • The user can no longer be subject to any type of optical illusion, because they see the world as it is;
    • The mesmerisation effect can be easily fought off by willpower alone;

Presence of Absolute Darkness

  • Effect:
    1. All shadows and darkness within a certain radius around the user get much darker and become essentially impossible to disperse regardless of the light source or its intensity (even the most powerful of light sources only increase the opacity), which makes the area appear considerably darker;
    2. The user is able to move any shadow around, duplicate existing shadows, or even create new shadows of rudimentary shapes;
  • Notes:
    • Powerful and concentrated beam of pure light can potentially disperse the shadows and darkness under the influence of this domain;
    • The shadows can be moved to / created on any surface, and they must always be on a surface;

Shadow Domain

  • Effect:
    1. (Passive) The domain blurs the boundary separating the shadow realm / dimension. This makes the regular shadows “move” as if they were alive, and even allows shadow “beings” to appear in darker out-of-focus places and in the corner of the vision (= “just out of focus”) of everyone within this domain;
    2. (Active) If focused on particular target(s), this domain causes the shadow “beings” to congregate around the target(s), and cause intense primeval fear of darkness;
    3. (Active) The user can blend in with the shadow “beings”, gaining a measure of invisibility;
    4. (Passive) Any received damage is dispersed among the total number of the shadow “beings” in the vicinity;
  • Notes:
    • The shadow “beings” are not illusions. They are the denizens of the shadow realm / dimension, and one can only perceive them on the outskirts of their field of vision, where the focus is naturally poor. However, they can be ignored with sufficient willpower;
    • The darker the area, the greater number of shadow “beings”;
    • The congregation of the shadow “beings” is nearly impossible to ignore, though the fear effect can be fought;
    • The shadow “beings” can absorb limited amount of damage;
    • The “active” effects of this domain cannot be used at the same time;
    • The invisibility is broken once the user is hit, or receives any form of damage;
Description

Absolute Darkness is the 2nd awakening of Darkness, and it is the ultimate manifestation of all shadows and darkness, as well as the sovereign of the shadow realm / dimension. The spirit is usually one with the spirit master, but it can be manifested over one’s hand as a completely black, seemingly abyss-like, cloud of ever changing shape.

Once the spirit master undergoes the 2nd awakening, their complexion grows pale(r), and both their hair and eye colour becomes pitch black. The result is an appearance of eerie charm, even beauty, which can be just as enticing as it can be frightening.

1st Spirit Ring
Name

Shadow Lock

Description

Shadows are directly connected to the objects that cast them, if one cannot move, the other cannot also.

Effects

The target is bound to their shadow. This binds them in place, and prevents them from making any movement.

Limitations

The ability considers shadows as multi-dimensional objects and therefore any external movement alters the “shape” of the shadow.

2nd Spirit Ring
Name

Blackout

Description

Illusion that gives the target an opportunity to gaze at the darkest parts of the shadow realm / dimension. The illusion is so overwhelming one not only loses the ability to see, but it invokes a high-pitch tone in one’s ears blocking the hearing as well.

Effects

Deprivation of sight and hearing for a period of time, accompanied by the target’s eyes turning completely white for the duration of the effect.

Limitations
  • Blackout can be used on multiple targets at once;
  • Night vision does not affect this ability.
3rd Spirit Ring
Name

Shadow Gallery

Description

Sometime, the shadows seem so surreal as if they were a piece of art.

Effects
  1. Monument: “Pulls” the shadow from the surface they are cast on as a solid object;
  2. Statue: Target object leaves behind 3D shadow copy of itself once it leaves its current location;
Limitations
  • Monuments must be attached to shadows they were “pulled” from;
  • Statues can be only observed once the target moves from its current position;
  • Statues are merely thick shadows given form, and therefore they are intangible and can only hinder the vision;
  • Statues can now be created of any object, including those in mid-air;
4th Spirit Ring
Name

Shadow Step

Description

All shadows and darkness around are part of one Darkness, therefore they are all connected to each other no matter the distance.

Effects

User is “sucked” into the shadow or non-transparent (regular vision) darkness, and emerges from another.

Limitations
  • Taking someone along requires 1.5x the energy;
  • Using the ability on someone else alone requires 2x the energy;
  • User no longer has to move to get the effect, they merely have to be touching a shadow or a non-transparent (regular vision) darkness;
5th Spirit Ring
Name

Black Hole

Description

Hole leading to the abyssal parts of the shadow realm / dimension, which gulps down spirit power and shares it with the user.

Effects

Manifests a small orb at a target location that pulls in spirit power from any and all spirit abilities’ effects in its vicinity, and replenishes a fraction of the absorbed spirit power to the user.

Limitations
  • The hole is multi-dimensional and therefore cannot be covered / plugged;
  • This ability does not discriminate between allies and enemies, and pulls in all spirit power regardless of user’s allegiance;
  • The Black Hole remains only for as long as the initial spirit power cost, or until it is destroyed;
  • The easiest to absorb are (external) area effects, then (external) single target effects, then (external) boosts and other support, then (internal) boosts, and finally (internal) physical enhancements;
6th Spirit Ring
Name

Familiar Terror

Description

Ever since their childhood, many have wondered what is hiding underneath their bed or behind the half-open closet door in the darkness of the night… Now they know, and they wish it was still left in their imagination.

Effects

“Summons” one or more creatures of pure darkness that instil feelings of fear to their victims.

Limitations
  • Power of this ability is equally divided among the number of creatures;
  • Only one instance of this ability can be active at any time;
  • The creatures are nightmarish versions of canines (land), birds of prey (air), or cephalopod (water);
  • The creatures move and attack as the user imagines / thinks them to (requires a lot of mental effort), otherwise they remain on the spot and react only to direct confrontation;
  • The intensity of the fear is proportionate to the victim, and the intensity stacks with each successful attack;
7th Spirit Ring
Name

Avatar of Darkness

Description

User becomes an avatar of either the shadow or the abyss. The avatar of shadow is formless and cannot be harmed or harm others physically, but is more vulnerable to non-physical attacks. The avatar of abyss is a bottomless pit only outlined by a silvery aura that absorbs any non-physical attacks, but is extremely vulnerable to physical attacks, especially those that would interrupt its outline.

Effects
  1. Shadow: Immunity to physical attacks, 1.4x damage from non-physical attacks, user cannot attack physically, and the user “radiates” non-transparent (normal vision) darkness;
  2. Abyss: Immunity to non-physical attacks, 1.4x damage from blunt physical attacks,1.8x damage from piercing and slashing physical attacks, and replenishes fraction of the spirit power from each non-physical attack;
Limitations
  • Re-activation with different “form” within a certain time limit (goes down as the spirit rank goes up) requires 3x the time and energy;
  • Does not affect biological attacks (e.g. poison) or other effects and conditions, only the delivery method thereof;
8th Spirit Ring
Name

Piercing Darkness

Description

When darkness is compressed to the point it not only has a silver aura but actually gives off a strong silvery glow, it is a construct so potent it can hardly be affected by anything.

Effects

Compresses the darkness into one or more orbs. Once ready, these orbs shoot out linear beams toward the target location(s) piercing indiscriminately through anything and everything in their path.

Limitations
  • Compression of a single orb is nearly instantaneous;
  • Compression rate is slower for every two orbs being compressed simultaneously (i.e. compression of 2 orbs is equal to that of 3 orbs, but it is slower than compression of 4 or 5 orbs, etc.);
  • The darker the surroundings, the faster the compression of the orbs;
  • The attack is always linear and cannot be bent by any means;
9th Spirit Ring
Name

Will of Darkness

Description

The true will of darkness is like a cold and all consuming abyss. It can literally freeze the very space itself, and even devour it… leaving nothing behind.

Effects
  1. Freeze: The user rapidly exerts dark yet opaque darkness in every direction that freezes the very space itself (incl. everything in that space) on contact;
  2. Devour: First, summons a miniscule orb of darkness that expands until its diameter is ~1.5x of the target (area). Then the orb shrinks again to its original size consuming anything and everything that was within its boundaries… leaving nothing but an orb-shaped crater behind;
Limitations
    The user must exert mental effort not to Freeze certain targets, such as allies and their abilities; The effect of Freeze lasts for as long as the concentration and supply of spirit power can be maintained; The stronger the target of Freeze (e.g. spirit master, or external effect of an ability), the more concentration and spirit power is required to maintain the effect; If a single target breaks the effect of Freeze, all targets are released; The effect of Devour does not discriminate, and must be used with caution;
Self Made Spirit Ability
Name

Valley of Shadows

Description

Combines abilities of 3rd and 4th Spirit Rings to create a number of shadow statues all over the surroundings.

Effects

Number of shadow statues appears randomly scattered all over the battlefield (certain radius).

Limitations
  • The more statues there are, the greater the spirit power cost;
  • The Valley of Shadows is considered as a single (large) construct, not as a collection of Statues;
Spirit Bones
Type

Right-leg Bone

Name

Cane of the Shadow-walker

Description

Shadow-walker’s right leg aids the holder of this Spirit Bone to move as the original creature did.

Effects
  1. The darker the surroundings, the greater the user’s movement speed. Once the speed passes a certain threshold, the user can leave behind a shadowy mirage as he moves;
  2. When used, the user is able to literally stand on the darkness and shadows as if they were physical objects;
Limitations

The second ability requires mental effort to keep each “breach” stable so that the user can step on the darkness that passes through. If the concentration is broken, the darkness loses its properties and becomes intangible again.

Type

Head Bone

Name

Crown of the Shadow Realm

Description

This crown is the symbol of the Shadow Realm’s sovereign, and is an accumulation of all past sovereigns’ mental prowess and knowledge.

Effects
  1. Facilitates 2nd awakening from Darkness to Absolute Darkness;
  2. Boosts the effects of the Shadow Domain, by allowing the user to use the “active” abilities thereof;
  3. Inhumanely increases user’s willpower, the ability to remain calm, and the ability to concentrate on one or more things at once;
  4. Raises the intelligence of the user and provides access to knowledge of the Shadow Realm;
  5. Together with the transition from Darkness to Absolute Darkness, this Spirit Bone boosts and / or unlocks aspects of the abilities;
Limitations

The 2nd awakening and this Spirit Bone go hand-in-hand. If the user is deprived of this Spirit Bone, their spirit shall revert back to Darkness.

...
Comments
  • The radius of the area of influence for any abilities evolves with each Spirit Ring;
  • When surrounded by complete darkness (e.g. sealed room with no light source), the abilities activate faster and require less energy, but more mental effort is required to activate abilities and to keep them active over time;
  • Any shadow or piece of darkness that (to the outside world) has different properties to its natural counterpart… like being solid, alive, or in any way dangerous… has a silver aura around it, where the only exceptions are Avatar: Shadow;
  • The user can only affect or interact with shadows and other darkness within the certain radius of influence;
  • Every shadow construct (Monument, Statue, Familiar Terror, and Valley of Shadows) requires both supply of spirit power as well as mental effort to upkeep;
  • The solidified shadows / darkness cannot be subject to elemental effects (e.g. burning, freezing, erosion, etc.) but they still receive the damage and shatter if the damage is too great;


Banishment Chains Edit


Banishment Chains
Created By

Athanos

Spirit

Banishment Chains

Type

Tool Spirit

System

Control System

Innate Ability

Living Chains

  • Effect: The Banishment Chains move in a manner similar to that of serpents. Furthermore, they evolve as the user grows stronger and absorbs more Spirit Rings, and gain not only the aspects of the absorbed Spirit Rings, but also greater durability (without changing their shape) and increasing the total length that can be manifested at any one time.
  • Notes: The user can manifest multiple Banishment Chains, but their total length cannot exceed a certain length.
1st Spirit Ring
Name

Entrapment

Description

Chains move according to user’s will or like a whip to bind the target(s).

Effects

Bind the target(s) in chains.

2nd Spirit Ring
Name

Captor’s Thorns

Description

Each link in the chain “grows” thorn-like spikes of two possible forms, depending on their purpose.

Effects
  1. Capture: Spikes are smooth and coated in paralytic poison;
  2. Penance: Spikes are serrated to cause additional pain and damage;
3rd Spirit Ring
Name

Soul-Link

Description

Links two or more targets in both spirit and life by an invisible chain.

Effects

Pools together the spirit power supplies of the linked targets, while making them share each other’s injuries;

Limitations
  • Every linked person has full access to the shared pool of spirit power regardless of their original spirit power level or spirit rank;
  • When any linked person is injured, everyone else in the link receives injury equal to 66% of the original;
4th Spirit Ring
Name

Pacifying Prison

Description

Weaves the chains together and then forms an extremely sturdy prison covering designated area and everyone in it.

Effects

Traps everyone in a designated area in a sturdy and self-repairing construct.

Limitations
  • Requires spirit power to upkeep;
  • Any self-repair requires proportionate supply of spirit power;
  • “Prisoners” are protected from the outside as much as the outside is protected from them;
5th Spirit Ring
Name

Dreamcatcher

Description

Protective charm to safe-guard the user from bad dreams. Bad dreams caused, in particular, by being subjected to immense spiritual pressure or to powerful spirit-based attacks.

Effects

Forms chains into a web-like construct that disperses 75% of spiritual pressure and 50% of spirit-based attacks that hit / pass through it.

Limitations

The remaining spiritual pressure and spirit-based attacks pass through with no delay.

6th Spirit Ring
Name

Ethereal Seal

Description

Chains the very spirit of the target.

Effects

Temporarily seals single target’s 6/9 weakest Spirit Rings and their abilities.

Limitations

The effect is proportional to the user’s circumstances, for instance if the target has 9 Rings, then first 6 are sealed, but if the target only has 5 Rings, then the first 3 are sealed, etc.

7th Spirit Ring
Name

Banishment Chains True Body

Description

Brings forth the hidden aspects of the chains.

Effects

Chains gain additional durability and binding power. Furthermore, the chains only take half the damage from attacks and “forward” the other half of the damage to whatever they bind.

Limitations
  • Chains also “conduct” effects, such as heat, coldness, poison, etc.;
  • If the chains do not (physically) bind anything, they receive 100% of the damage;
8th Spirit Ring
Name

Last Embrace

Description

Embraces the target so tightly it becomes the last embrace they ever feel.

Effects

Binds a single target in ever-tightening chains that ultimately crush the target.

Limitations

Physical / spiritual resistance that might otherwise break the chains is only enough to slow down or stop the tightening process, making this binding extremely difficult to escape.

9th Spirit Ring
Name

Divine Restriction

Description

Some bindings touch the very threshold separating mortals and Gods.

Effects
  1. Trapped World: Temporarily makes any single target ability of lower Spirit Rings into multiple target ability;
  2. Promethean Fate: Binds the target by using their respective spirit power;
Limitations
  • Trapped World does not require any spirit power to activate, but activation spirit power of any affected ability is increased by 10%;
  • Because of their nature, Promethean Chains can bind a God-rank spirit master or beast as easily as a regular human;
Self Made Spirit Ability
Name

Chain Armour

Description

Covers the user (or selected parts) in an armour of various specialisations beyond mere physical protection.

Effects
  1. Offence: Surface of the armour is covered by the serrated thorn-like spikes (2nd Ring: Penance);
  2. Counterattack: Temporarily links the attacker to the user and deals back 80% of the damage back to them (3rd Ring);
  3. Defence: There are dangling chains attached to the armour that help disperse the spiritual pressure or spiritual power attacks (5th Ring);
Limitations

Regardless of the specialisation (i.e. effect), the ability can only be used when the user reaches rank 50+.

Spirit Bones
Type

Right-arm Bone

Name

Key of the Supreme Jailor

Description

Supreme Jailor can imprison anyone within his sphere of influence, and this Spirit Bone carries on this power.

Effects

User can create portals anywhere within a certain distance and make the Banishment Chains originate there in the same way they regularly originate from the user.

Type

Left-arm Bone

Name

Sceptre of the Chained King

Description

Chained King reins over his prison, and has complete control over all the things that bind him.

Effects
  1. Converts every chain in the certain radius into Banishment Chains;
  2. Increases movement speed of Banishment Chains;
Limitations

The area of influence is nowhere near as big as the usual areas of influence for these kind of abilities.

...
Comments
  • Banishment Chains are very unique and powerful tool spirit. In their physical manifestation, they are not made of regular materials (much like Clear Sky Hammer and other special tool spirits);
  • Chains are susceptible to ice attacks, slowing their movement and decreasing durability, but they cannot be directly frozen;
  • As the chains cannot be melted or corroded (not that kind of material), heating them up or covering them in acid only makes them more dangerous to touch;


Blood Puppet Edit


Blood Puppet
Created By

GodOfNerds

Spirit

Blood Puppet

Type

Beast Spirit

System

Control System

Innate Ability
  • The users hands turn blood red
  • And the veins on the user also become lit with a dark red color
  • The users eyes and hair also turn neon red
  • The user also gains a certain amount of control over their own blood flow.
  • The user can convert their own blood into spirit power.
1st Spirit Ring
Name

Circulatory Warmth

Effects

A target gains increased blood flow, which puts them in a state of heightened awareness. Or to put it in simpler terms, the user increases a targets mind power and wisdom by 25%.

2nd Spirit Ring
Name

Bloody Flow

Effects

The opponents blood flow is temporarily slowed down making the them faint and lightheaded, plus a powerful headache, instantly making them unable to fight.

3rd Spirit Ring
Name

Seizure

Effects

Causes a opponents body writhe and tighten uncontrollably

4th Spirit Ring
Name

Contortion

Effects

Make a victim's limb constrict and become useless

5th Spirit Ring
Name

Blood Doppelganger

Effects

Creates 1-5, each clone has power equal to 50% of the users full power.

6th Spirit Ring
Name

Taste For Blood

Description

They shall all taste the sweet taste of blood.

Effects

Everyone nearby the user starts vomiting blood, causing their respiratory organs to be filled with blood, the blood is also equal to acid, burning the vomiting victim as the more they vomit, including their organs. Foes and friends alike, both vomit blood, however friends only vomit blood once, then they aquire a "rampage/beserk" effect, which boosts all their stats by 60%, it also heals them to a certain degree.

7th Spirit Ring
Name

Blood Puppet’s Avatar

Description

User becomes an avatar of the Blood Puppet, their skin turning blood red. Almost like a crimson armor covering the users body completely, yet still flexible like a spider web.

Effects
  • The users mind power and wisdom increase by 100%.
  • The users skin becomes as hard as black iron. (Raising defense power by 200%)
  • All of the users spirit abilities cost 10% less and are 10% more powerful and effective.
8th Spirit Ring
Name

Cauldron of Blood and Rage

Description

All are equal in the Cauldron of Blood and Rage.

Effects

AoE attack, everyone within the field, or 1-3 opponents, are targeted by this ability. The one´s targeted or caught, their entire bloodstream is frozen/heated causing extreme harm to the body. Opponents of more than a 6 level difference, if the difference is below the users current level, the targets blood is boiled to the point that the body explodes damaging nearby targets, or the the targets blood is frozen so fast that they are literally frozen solid permanently.

9th Spirit Ring
Name

Bloody Marionette

Description

There are no strings on me, but there are hundreds of them on you...

Effects

Controls 1-5 opponents at the same time, they can use all of the opponents spirit abilities (at 85% of it´s full power). The user has to use his own spirit power to activate the spirit abilities of them, but only 30% of the original cost.

Self Made Spirit Ability
Name

Bloodfilled Harvest

Description

The user steals the opponents blood.

Effects

The user "steals" blood from the opponents leaving them ligh headed. But thx to the users initial ability of being able to turn blood into spirit power, he can use this blood as a form of extra power when he´s running low.

Spirit Bones
Type

Right-Arm Bone

Name

Treasure of the Bloody Sea

Effects

The spirit bone when used turns the arm blood red, and can absorb the nearby spilled blood, turning it into a giant projectile piercing almost anything. When it pierces a target (living being), the blood instantly liquefies and infects the blood stream. This can be used to a variety of effects, such as stopping them from controlling their motor skills to the full capacity.

Type

Torso/Chest Bone

Name

Voodoo Blood

Effects

It creates a small blood puppet for each target, the puppet acts as a voodoo doll for the target. If the target gets injured so does the puppet. If the puppet gets injured so does the target.

...
Comments

This spirit exists in soul land 2, but since it doesn´t show abilities I just wanted to make them myself. Extra thanks to A (Athanos) for helping me make this spirits.


Darkness Edit


Darkness
Created By

Athanos

Spirit

Darkness

Type

Tool Spirit (Unique)

System

Control System

Innate Ability

Eyes of Darkness

  • Effect: The user’s eyes turn into pools of darkness, which grant the user a somewhat different perspective. In addition to the regular vision, the user also sees shadows and darkness as if it were another type of light. In other words, the user gains an odd kind of night vision.
  • Notes: The user is still susceptible to optical illusions for as long as they do not rely on deprivation of sight via darkness or lack of light.

Presence of Darkness

  • Effect:
    1. All shadows and darkness within a certain radius around the user become difficult to disperse using natural light sources, and even on the brightest of days or under the effect of light sources meant for regular illumination, they only increase in transparency. This makes the area appear somewhat darker than it would be otherwise;
    2. The user is able to move any shadow around, duplicate existing shadows, or even create new shadows of rudimentary shape;
  • Notes:
    • Powerful (unnatural and / or directed) light sources can still completely disperse the shadows and darkness;
    • The shadows can be moved to / created on any surface where natural shadow can be cast, and they must always be on a surface;
Description

Darkness is the manifestation of the natural shadows and darkness, as well as the emissary of the shadow realm / dimension. The spirit usually dwells within the user, but it can be manifested over one’s hand as a dark, slightly opaque, cloud of ever changing shape.

1st Spirit Ring
Name

Shadow Lock

Description

Shadows are directly connected to the objects that cast them, if one cannot move, the other cannot also.

Effects

The target is bound to their shadow. This binding prevents binds them in place, and prevents them from making any movement that would alter the shape of the shadow.

Limitations

The nature of this binding allows the target to make any and all movements that do not alter the shape of the shadow.

2nd Spirit Ring
Name

Blackout

Description

Illusion that gives the target an opportunity to gaze at the darkest parts of the shadow realm / dimension.

Effects

Deprivation of sight for a period of time, accompanied by the target’s eyes turning completely white for the duration of the effect.

Limitations

Night vision does not affect this ability.

3rd Spirit Ring
Name

Shadow Gallery

Description

Sometime, the shadows seem so surreal as if they were a piece of art.

Effects
  1. Monument: “Pulls” the shadow from the surface they are cast on as a solid object;
  2. Stature: Target object leaves behind 3D shadow copy of itself once it leaves its current location;
Limitations
  • Monuments must be attached to shadows they were “pulled” from;
  • Statures can be only observed once the target moves from its current position;
  • Statures are merely thick shadows given form, and therefore they are intangible and can only hinder the vision;
  • Statures can only be created from objects that are touching their own shadow;
4th Spirit Ring
Name

Shadow Step

Description

All shadows and darkness around are part of one Darkness, therefore they are all connected to each other no matter the distance.

Effects

User steps into one shadow or non-transparent (regular vision) darkness, and emerges from another.

Limitations
  • User must make a literal step and land on a shadow / in a non-transparent (regular vision) darkness to engage the ability;
  • Taking someone along requires 1.5x the energy;
  • Using the ability on someone else alone requires 3x the energy;
5th Spirit Ring
Name

Black Hole

Description

Hole leading to the abyssal parts of the shadow realm / dimension, which gulps down spirit power.

Effects

Manifests a small orb at a target location that pulls in spirit power from any and all spirit abilities’ effects in its vicinity.

Limitations
  • The hole is multi-dimensional and therefore cannot be covered / plugged;
  • This ability does not discriminate between allies and enemies, and pulls in all spirit power regardless of user’s allegiance;
  • The Black Hole remains only for as long as the initial spirit power cost, or until it is destroyed;
  • The easiest to absorb are (external) area effects, then (external) single target effects, then (external) boosts and other support, then (internal) boosts, and finally (internal) physical enhancements;
6th Spirit Ring
Name

Familiar Terror

Description

Ever since their childhood, many have wondered what is hiding underneath their bed or behind the half-open closet door in the darkness of the night… Now they know, and they wish it was still left in their imagination.

Effects

“Summons” one or more creatures of pure darkness

Limitations
  • Power of this ability is equally divided among the number of creatures;
  • Only one instance of this ability can be active at any time;
  • The creatures are nightmarish versions of canines (land), birds of prey (air), or cephalopod (water);
  • The creatures only move as the user imagines / thinks them to, otherwise they remain still (requires a lot of mental effort);
7th Spirit Ring
Name

Avatar of Darkness

Description

User becomes an avatar of either the shadow or the abyss. The avatar of shadow is formless and cannot be harmed or harm others physically, but is more vulnerable to non-physical attacks. The avatar of abyss is a bottomless pit only outlined by a silvery aura that absorbs any non-physical attacks, but is extremely vulnerable to physical attacks, especially those that would interrupt its outline.

Effects
  1. Shadow: Immunity to physical attacks, 1.4x damage from non-physical attacks, and user cannot attack physically;
  2. Abyss: Immunity to non-physical attacks, 1.4x damage from blunt physical attacks, and 1.8x damage from piercing and slashing physical attacks;
Limitations
  • Re-activation with different “form” within a certain time limit (goes down as the spirit rank goes up) requires 3x the time and energy;
  • Does not affect biological attacks (e.g. poison) or other effects and conditions, only the delivery method thereof;
8th Spirit Ring
Name

Piercing Darkness

Description

When darkness is compressed to the point it not only has a silver aura but actually gives off a strong silvery glow, it is a construct so potent it can hardly be affected by anything.

Effects

Compresses the darkness into one or more orbs. Once ready, these orbs shoot out linear beams toward the target location(s) piercing indiscriminately through anything and everything in their path.

Limitations
  • The darker the surroundings, the faster the compression of the orbs;
  • The more orbs there are, the more time is required to compress them;
  • The attack is always linear and cannot be bent by any means;
9th Spirit Ring
Name

Will of Darkness

Description

The will of darkness is that of a cold endless abyss; it can literally freeze the space in its tracks.

Effects
  1. Freeze: The user rapidly exerts dark yet opaque darkness in every direction that freezes the very space itself (incl. everything in that space) on contact;
Limitations
  • The user must exert mental effort not to freeze certain targets, such as allies and their abilities;
  • The effect of this ability lasts for as long as the concentration and supply of spirit power can be maintained;
  • In case the effect freezes effects of abilities or spirit masters, the stronger the target, the more concentration and spirit power is required to maintain the effect;
  • If a single target breaks the freeze effect, all targets are released;
Self Made Spirit Ability
Name

Cover of Darkness

Description

Combines abilities of 2nd, 3rd, and 4th Spirit Rings to conceal the user regardless of the environment.

Effects

Stealth (Illusion + Decoys + Instantaneous Movement)

Limitations

This ability is broken once physical attack is received or delivered.

Spirit Bones
Type

Right-leg Bone

Name

Cane of the Shadow-walker

Description

Shadow-walker’s right leg aids the holder of this Spirit Bone to move as the original creature did.

Effects
  1. The darker the surroundings, the greater the user’s movement speed. Once the speed passes a certain threshold, the user can leave behind a shadowy mirage as he moves;
  2. When used, the user is able to literally stand on the darkness and shadows as if they were physical objects;
Limitations

The second ability requires mental effort to keep each “breach” stable so that the user can step on the darkness that passes through. If the concentration is broken, the darkness loses its properties and becomes intangible again.

...
Comments
  • The radius of the area of influence for any abilities evolves with each Spirit Ring;
  • When surrounded by complete darkness (e.g. sealed room with no light source), the abilities activate faster and require less energy, but more mental effort is required to activate abilities and to keep them active over time;
  • Any shadow or piece of darkness that (to the outside world) has different properties to its natural counterpart… like being solid, alive, or in any way dangerous… has a silver aura around it, where the only exceptions are Avatar: Shadow;
  • The user can only affect or interact with shadows and other darkness within the certain radius of influence;
  • Every shadow construct (Monument, Stature, and Familiar Terror) requires both supply of spirit power as well as mental effort to upkeep;
  • The solidified shadows / darkness cannot be subject to elemental effects (e.g. burning, freezing, erosion, etc.) but they still receive the damage and shatter if the damage is too great;


Heavy Bow Edit


Heavy Bow
Created By

Not mahongjun

Spirit

Heavy Bow

Type

Tool Spirit

System

Power Attack System (Long-Ranged)

Innate Ability

Uses spirit energy as arrows that are effective in 1 kilometer radius. The effective radius increases every rank by 100 meters.

1st Spirit Ring
Name

Blade Bow

Effects
  • Turns the majority of the length of the bow into blade;
  • Increases physical power by 30%;
2nd Spirit Ring
Name

Power Shot

Description

Illusion that gives the target an opportunity to gaze at the darkest parts of the shadow realm / dimension. The illusion is so overwhelming one not only loses the ability to see, but it invokes a high-pitch tone in one’s ears blocking the hearing as well.

Effects

Increases power of arrow by 50%;

Limitations
  • Consumes 10% of spirit power per shot;
  • Effective range is only 200 meters;
3rd Spirit Ring
Name

Multi Shot

Description

Sometime, the shadows seem so surreal as if they were a piece of art.

Effects
  • Fires up to 3 arrows at once;
  • Additional effective range of 500 meters;
Limitations
  • The maximum number of projectiles increases after every bottle neck;
  • Destructive power of each projectile is only 70% of original power;
4th Spirit Ring
Name

Lock-on Shot

Effects
  • Arrow will land on a target no matter what;
  • Destructive power of arrow is increased by 15%;
  • Additional effective area of 1 kilometre;
5th Spirit Ring
Name

Sniper Shot

Description

Ultra long range attack that can be used with any other ability.

Effects

Additional effective area 4 kilometer;

Limitations
  • Consumes 33% of spirit power necessary for the affected ability;
  • The effective area is extended by 500 meters after every bottle neck;
6th Spirit Ring
Name

Leech Shot

Description

Drains spirit energy from target.

Effects
  • Consumes no spirit energy if the target is hit, 15% otherwise;
  • Destructive power increase of 20%;
7th Spirit Ring
Name

Heavy Bow True Body

Effects

All attacks’ power is increased by 100%;

8th Spirit Ring
Name

Kill-zone Domain

Effects
  • Increases power, range, accuracy, and spirit energy recovery by 80% for 3 minutes;
  • Arrows can come in any direction of 800 meters radius (?)
9th Spirit Ring
Name

Godly Arrow Shot

Description

The true will of darkness is like a cold and all consuming abyss. It can literally freeze the very space itself, and even devour it… leaving nothing behind.

Effects

Use all other abilities with 400% boost in destructive power;

Limitations
    User won't be able to move for 10 second after using this ability; Consumes 70% of spirit energy;
Self Made Spirit Ability
Name

One-for-All Shot

Description

Uses 2nd, 4th, 5th, and 6th Ring abilities.

Effects

100% chance of knock-out effect (target is at least 5 ranks below the user), 80% chance of knock-out effect (difference between spirit rank is 3 or less), 50% chance of knock-out effect (target is at least 5 ranks above the user).

Limitations
  • Consumes 100% spirit energy;
  • Takes 20 seconds to deploy;
  • Decreased accuracy;
Spirit Bones
Type

Right-leg Bone

Name

Dark Lightning Leg Bone

Effects
  1. Spirit power is increased by 100%;
  2. Lightning Sprint: Speed is increased by 200%;
  3. 10000 Lightning Arrow: Draw power from the spirit bone for a special arrow shot;
Type

External Spirit Bone

Name

Light Horns

Effects
  1. increase area of perception over 2 kilometer with low spirit energy consumption
  2. Extra Sensory Detection: Foresee up to 5 seconds of the future;
Limitations

Dodging is still based on body's reaction time.

...
Comments

Accuracy depends on the training; As you can see, all my abilities are ranged except for my first. This means I have very low defensive capabilities, and I will leave myself very vulnerable to close ranged attacks. I guess, if placed on a battle formation, I would be besides the support types as I'm totally useless if on the frontlines. Of course, if it comes to it, I'll use my spirit bone to escapes the enemies… better safe than sorry.


Knight Edit


Knight
Created By

Hussey274

Spirit

Knight

Type

Beast Spirit

System

Power Attack System

Innate Ability
  • Materializes a Shield.
  • Converts clothes to leather armor.
  • Coverage of the armor depends on the coverage from the clothes.
  • Converts any object in hand to a sword.
  • The strength and power of the sword depends on the quality of the object it was converted from.
  • If the Sword is broken, the user is unable to convert an object to a sword for a period of 1 hour.
1st Spirit Ring
Name

Knight's Fury

Effects
  • Increases attack power by 30%
  • Increases defense by 10%
  • Increases agility by 5%
2nd Spirit Ring
Name

Presence of the Knight

Effects
  • Stuns the opponent for a period of time, depending on the power of the opponent.
Limitations
  • Unable to cause any effect to Spirit Masters 15 levels higher than own.
  • Stronger the opponent, higher the Spirit Power consumption. (Uses 100% Spirit Power to stun an opponent 15 levels higher than the user for 1 second)
3rd Spirit Ring
Name

Spirit Sword Barrage

Effects
  • Condenses spirit energy into the form of a sword and attacks any within a range of 50 meters.
Limitations
  • If the target is not hit, the energy dissipates.
  • The size and power of the sword depends on the Spirit Energy condensed.
  • Maximum energy that can be condensed into a single sword is 10% of the total Spirit Power.
  • Maximum Spirit Swords that can be released in a single time is 7.
4th Spirit Ring
Name

Knight's Charge

Effects
  • Converts the Sword into a lance.
  • Produces a momentary boost in speed enabling to charge and attack an opponent.
Limitations
  • Maximum time able to be used in a single charge is 10 seconds.
  • Reduces the users speed by the amount he accelerated for the duration of time he accelerated.
5th Spirit Ring
Name

Diamond Armor

Effects
  • Converts the ordinary leather armor to a diamond armor.
Limitations
  • Only covers the areas covered by the clothes worn.
6th Spirit Ring
Name

Fortress

Effects
  • Converts the Shield into an impregnable fortress surrounding the user.
Limitations
  • Can only be used maximum for 30 minutes.
  • If the time limit is exceeded the user is left defenseless and unable to move for the next 1 hour.
  • While using this ability, the user is unable to attack any opponent.
7th Spirit Ring
Name

Knight Spirit Avatar

Effects
  • Produces a 10 feet Knight enclosing the user within.
  • Attack power increased by 100%
  • Defense increased by 50%
8th Spirit Ring
Name

The Assassin

Effects
  • Produces a doppelganger with superior agility capable of making quick attacks.
Limitations
  • Defensive power of the doppelganger is very low, given that he contains no armor.
  • Uses 33% of the Spirit Power upon single use.
9th Spirit Ring
Name

Holy Sword Excalibur

Effects
  • Produces a golden sword with increase in attack power by 500%
  • Able to bypass any barriers made of spirit power.
Limitations
  • Uses 80% of Spirit Power.
  • Unable to materialize a sword for 10 minutes after its use.
Self Made Spirit Ability
Name

Knight's Honor

Description

Combines 1st, 2nd, 3rd and 6th Spirit Rings

Effects
  • Wide range attack within an area of 50 meters.
  • Negates all attacks by the opponent.
  • Produces a barrage of countless number of Sword attacks while stunning the opponent.
Limitations
  • Uses 100% Spirit Power.
  • Can only be used for 1 minute.
  • User becomes hungover and is unable to use his Spirit for 1 day.
Spirit Bones
Type

Left Arm Bone

Name

Terminator Hand

Effects
  • Converts the arm into a Sword of which, the length, size, sharpness can be adjusted.
  • User becomes ambidextrous.
  • Allows the user to Dual Wield.
Type

Skull Bone

Name

Eagle's Eye

Effects
  • Can see all that is going on within a radius of 500 meters from a vantage point in the sky.

Limitations:

  • Can only be used once in 1 hour.
...
Diamond Knight.jpg
Comments

The Spirit is very unorthodox. But I though since there is Skeleton, Ghost, then I might as well produce a Knight Spirit. The Spirit heavily relies on external factors such as clothes and objects for sword materialization. So if the person is caught unaware or naked xD he is basically done for. I think I balanced out all the abilities equally with their limitations. Specializes in close combat and is a bit vulnerable to ranged attacks.


Last Reaper Edit


Last Reaper
Created By

Athanos

Spirit

Last Reaper

Type

Beast Spirit

System

Agility Attack System (Supreme)

Innate Ability

Reaper’s Armament

  • Effect: The user’s claws can be freely transformed into various other shapes by sacrificing its innate versatility for various boosts:
    1. Spearhead: This form offers greater reach and piercing power;
    2. Blade: This form offers moderate boost to both cutting and piercing powers;
    3. Scythe: This form offers unparalleled cutting power;
  • Notes: The claws themselves have both base cutting and piercing powers, yet their greatest strength is their versatility (i.e. although weapons, they are true to the human anatomy).

Reaper’s Camouflage

  • Effect:
    1. Disperse: User disperses their spirit pressure and other signs of presence all over the surroundings. This makes it appear like the user is anywhere and everywhere within the surroundings;
    2. Erase: User concentrates all their spirit pressure and other signs of presence inwards where they cancel each other out. This gives the user the same presence as any other inanimate object (e.g. a rock);
  • Notes:
    • Signs of presence cover all 6th sense concepts, such as killing intent and the like;
    • This ability does not affect the basic 5 senses (e.g. the user can still be seen);
    • The two effects are mutually exclusive;
Description

When it comes to the ultimate act of taking a life, everyone believes it is Death. But Death is more of a ritualistic existence of domination and control, who only takes lives it wishes to use further. It is Reapers whom are tasked with the act of taking the lives for the sake of taking them. There are great many of them, but the greatest of them all, the one who can even reap the Death itself, is the Last Reaper.

This hooded figure is more of a shape rather than a figure with glowing ice-cold eyes. Its dark core of a body is covered by hooded robe / cape. When user activates the spirit, this apparition appears behind the user for a brief moment before it enters the user giving them some of its features like glowing ice-cold eyes, their hands and forearms are covered in the dark layer, and their fingers turn to decorated claws.

1st Spirit Ring
Name

Reaper’s Assault

Description

User lunges at the target at astonishing speeds.

Effects

User’s movement and / or attack speeds are greatly increased.

Limitations

The can decide whether to boost both movement and attack speed moderately, or boost greatly either only the movement speed or only the attack speed.

2nd Spirit Ring
Name

Vision of Death

Description

Cleverly manipulating their usually suppressed killing intent and spirit pressure, the user can focus all these things on a single target, giving them a vision of their demise.

Effects

Target is shown a vision of their death at the hands of the Last Reaper. This illusion causes the target to faint, go into state of shock, panic, or at least get the chills. Furthermore, the ability marks the target making them more vulnerable to the next attack by the Last Reaper.

Limitations

The mental effect depends on target’s willpower and the ability to process mental assaults, but the mark is always going to be created.

3rd Spirit Ring
Name

Unstoppable Force

Description

The user builds up their momentum as move at high speeds to the point where they can project their attacks at distance.

Effects
  1. User charges up attack by moving at high speeds until they reach a threshold at which the attack can be projected at distance instead of at close range;
  2. Time spent charging after the threshold boosts the attack’s potency;
Limitations

The higher the movement speed, the shorter the time necessary to reach the threshold.

4th Spirit Ring
Name

Death Cometh

Description

Death always come when and where one least expects it.

Effects
  1. Confrontation: User teleports to target location;
  2. Backstab: User first perceives target’s blind spot, and then teleports there;
Limitations
  • Backstab requires specific target that has a blind spot;
  • Backstab requires more time than Confrontation, in order to first discover target’s blind spot;
  • Confrontation requires more spirit power to use than Backstab;
5th Spirit Ring
Name

Reaping Doppelgangers

Description

Last Reaper is worth more than an army of regular reapers. It is not surprising he can pose as a few lesser reapers.

Effects

Creates 2, 3, 5, or 8 clones of the user, and moderately increases the speed of the user and all the clones.

Limitations
  • 2 clones have 90% power of the original, 3 clones have 80%, and 5 clones have 60%, and 8 clones have 30%;
  • The user suffers 1% damage suffered by the clones when the ability is released; If the clone dies, the user has to pay additional spirit power cost (more clones there are at once, lesser the cost);
  • The greater number of clones, the lesser the speed boost;
6th Spirit Ring
Name

Death Dealer

Description

The Last Reaper can deal death in many different ways, and it can also repurpose death dealing of others.

Effects

Takes would-be received ability attack and redirects it at any viable target for 50% (1st – 5th Ring abilities), 100% (6th Ring ability), and 150% (7th – 8th Ring abilities) of the attack’s original spirit power cost.

Limitations
  • User can choose which attacks to forward and where;
  • This ability cannot forward 9th Ring abilities;
7th Spirit Ring
Name

Grim Reaper’s Avatar

Description

User becomes an avatar of the Last Reaper, also known as the Grim Reaper, which completely overrides their appearance and partial constitution to match that of the Last Reaper.

Effects
  1. Whenever the user moves from stand-still to high-enough speed, they leave behind a mirage that lasts a couple of seconds;
  2. User's movement and attack speed are greatly increased;
  3. User's power and spirit are moderately increased;
  4. The sight of the user or their mirage gives chills to the observer;
Limitations
  • Requires spirit power to keep active;
  • Sight of the user might even cause the observe to flee in fear / terror if the willpower is sufficiently low
8th Spirit Ring
Name

Touch of Death

Description

Anything touched by the Last Reaper withers and dies, no matter how brief the touch.

Effects

All physical attacks by user’s hands leave behind “wound” on everything they touch, regardless of the damage dealt. This “wound” consequently eats away its host in an appropriate manner (i.e. in the way befitting the host’s nature and form).

Limitations
  • This “wound” can be left on anything tangible, including the original target(s), their attacks, and even their defences;
  • The act of “eating away” greatly differs, some things melt, some corrode, some rot, some wither, some disintegrate, etc…;
9th Spirit Ring
Name

All Reaping Strike

Description

All are equal in death, and they are similarly equal when it comes to act of reaping life. To carry out this deed, the user becomes the incarnation of the strike that takes the life of an insect as easily as that of a God.

Effects

Dark aura engulfs user’s body merging the two together until there is only a very thick dark aura. This aura then takes on a form of dark lance that is launched at the target. This attack completely ignores any differences in spirit power, immunities and tangibility of the target, as well as all defences.

Limitations
  • Once the target is hit, or the target location is reached, the user returns to the original form and the dark aura dissipates;
  • This ability is the very definition of hit or miss attack;
  • Because the user becomes the projectile itself, it can also be used as an offensive teleportation technique;
Self Made Spirit Ability
Name

Harvest

Description

Combines 2nd, 4th, and 5th Ring abilities to reap multiple opponents at once.

Effects

Multiple targets are first marked by the visions, and then all of them are consequently and simultaneously attacked from their (newly created) blind spots by copies of the Last Reaper.

Limitations
  • As these copies last only for one attack, there can be more than 8 of them at the time;
  • The more targets, the greater the spirit power cost;
Spirit Bones
Type

Right-arm Bone

Name

Holder of the Scythe

Description

This bone came with the 9th Ring and works uniquely in tandem with its ability.

Effects

Activation of this spirit bone equalises everyone within its area of influence. (see All Reaping Strike)

Type

Chest Bone

Name

Shroud of Life and Death

Effects
  1. Greatly increases spirit power (reserves and pressure) of the user;
  2. User’s form gains properties of death (i.e. ghosts and spirits), becoming intangible;
Limitations
  • With the use of this ability, the user can exert spirit pressure far beyond their current spirit rank;
  • As spirit abilities are not (completely) physical in nature, intangibility has limited effect on them.
...
Comments
  • As great candidate for the Deathgod Domain as there is ever going to be;


Lightning Edit


Lightning
Created By

Ashzure

Spirit

Lightning

Type

Beast Spirit

System

Power Attack System

Innate Ability

Lightning Transformation

1.Covers the body with Lightning and able to create any shape they want.

2.Hair changes into Shape of Lightning

3.Enlarges the body of the user

Description

A spirit which comes from the sky that capable to destroy anything

1st Spirit Ring
Name

Bind of Lightning

Description

capable to electrically bind the opponent

Effects

1.electric binding

2.Capability to make the opponent losses his/her will to resist/fight if the spirit power of the user is higher than its opponent.

Limitations

1.There's a high chance that the opponent doesn't losses his/her will to fight if he/she have a high spirit power or high level compared to the user.

2.Duration:40s

3.Recharge 7 min

2nd Spirit Ring
Name

Lightning Bullets

Description

Shaping the lightning into countless bullets

Effects

1.Electrocution shock

2.Shears opponents spirit power by 7%

3.Little damage capability

Limitations

1.Duration: 3s ,

2.recharge 6 min.

3rd Spirit Ring
Name

Heavenly Barrier

Description

It summons a barrier which block any attacks.

Effects

1.It summons 3m barrier

2.It produces a lighting field effect when the opponents attack hits it.

Limitations

Duration: 8 min

4th Spirit Ring
Name

Lightning Spheres

Description

Summons lighting spheres which exploded instantly when it strikes the enemies.

Effects

1.Field of explosion 2m

2.Damage capability

Limitations

Recharge: 5 min

5th Spirit Ring
Name

Black Lightning Bolt

Description

Instantly summons Black Lightning from the field and damages the opponent by paralysis electrocution.

Effects

1.Electric Paralysis

2.Little Damage capability

Limitations

Recharge: 5 min

6th Spirit Ring
Name

Twin lightning perishing dragon

Description

It summon instantly a 2 lighting shaped dragon to attack the enemies and disappears also once it hit.

Effects

Multiply damage by 2 times once it hit perfectly

Limitations

Recharge 15 min

7th Spirit Ring
Name

Lightning True Body/Avatar

Description

Turns the user in "complete lightning shaped human".

Effects

1.Increases speed and agility

2.It absorbs all kind of attacks and converts it into lightning energy.

Limitations

1.It can't absorb the all of attacks,if the user have low spirit power compared to the opponents.

2.Consumes 15 %/min spirit power while in that state

8th Spirit Ring
Name

Clone

Description

Uses the lightning current to form a 5 clones of himself/herself

Effects

Uses the user's 1st to 7th spirit ring ability to only 2/5 of the original.

Limitations

1.Duration:10 sec

2.Recharge: 30 min

9th Spirit Ring
Name

Lightning Judgement

Description

Summons a lightning catastrophe from the sky and attacks an opponent in certain range.

Effects

Damage penetration

Limitations

1.Duration: 3s

  2.Recharge:12 hr
  3.Consumes user's spirit power greatly
Self Made Spirit Ability
Name

Lightning Dagger

Description

shaping lighting into numerous lighting attribute daggers

Effects

1.Electric shock

2.Medium Damage Capability

Limitations

Can use it in every 3 hrs

Spirit Bones
Type

Head Bone

Name

Genius Blue Lightning Owl Spirit Bone

Effects

1.Enhances the memory/brain activity of the user

2.Blue Lightning Ray

3.Psychic attack

Limitations

Cooldown of Blue Ray: 50 min

Type

Torso

Name

Golden Lightning Eel Spirit Bone

Effects

1.electromagnetism effect

2.increase the level of any electric/lightning attack

3.Interconnects with other spirit bones forming a full bodied spirit bone armor and makes the attack skills of other spirit bone coated with lightning.

...
Comments

Although some of them maybe OP,still it can't say that they are all absolutely op in real battle,in other words the real power of this spirit was vary on the person's spirit power,abilities etc.


Mist Eel Edit


Mist Eel
Created By

MistSeraph

Spirit

Mist Eel

Type

Beast Spirit

System

Agility Attack System (?)

Description

The mist eel is a vaguely snake-like wisp made of mist which protrudes from the user’s body. Two glowing spots can be seen where eyes would be expected. The eel is entirely made of mist and is normally ethereal.

1st Spirit Ring
Name

Mistbolt

Effects

The user gathers the vapour in the air into a ball, and hurls it at his enemies.

Limitations

Power is dependent on humidity and amount of time spent charging.

2nd Spirit Ring
Name

Dew

Effects

Increased control over surrounding mist and vapour increases speed by 20%. When user is in contact with mist, speed is increased by an additional 30%. Additionally, this causes the Mist eel to grow significantly, as well as making it denser.

3rd Spirit Ring
Name

Mistform

Effects

User spends a fixed amount of spirit power in order to transform into mist. In this state, the user cannot be harmed by any physical attacks with the exception of ice-based area abilities.

Limitations
  • User is unable to use abilities or interact with the physical world for the duration of the ability;
  • Transformation initially lasts for 5 seconds, with potential for increasing as the user becomes stronger, but the user can cancel this ability at any time;
4th Spirit Ring
Name

Shadow Step

Description

All shadows and darkness around are part of one Darkness, therefore they are all connected to each other no matter the distance.

Effects

The eel temporarily solidifies and lunges forward, impaling any enemies in its path.

Limitations
  • This attack is instantaneous, with an initial range of 10 meters;
  • Range may improve along with the user;
5th Spirit Ring
Name

Mistdrake

Effects

The eel grows significantly, and gains wings. Speed is thus increased by 40%. Power is increased by 30%. This effect is passive.

6th Spirit Ring
Name

Cloud Control

Effects

Clouds gather above the user, eventually forming a ball in the sky. The user can launch the ball, dealing heavy area damage to all enemies caught in the blast.

Limitations

This ability drains 30% of the users spirit power, and is entirely dependent on the weather.

7th Spirit Ring
Name

Hydra

Effects

The eel gains additional heads, depending on the user’s spirit power. The heads increase all the user’s abilities and stats by 50% each.

Limitations
  • Requires a steady stream of spirit power to work;
  • This effect lasts for as long as the user can supply spirit power;
  • The ability might rebound if used excessively, causing heavy damage to the user’s body and spirit. The rebound incapacitates the user for 7 days
  • The rebound can be prevented with the use of spirit medicine;
8th Spirit Ring
Name

Mistdragon

Effects
  • The eel grows even further, gaining the distinct features of a dragon;
  • Speed is increased by an additional 100%, and attacks utilizing the eel as a conduit (e.g. Mistblade) become more powerful;
  • The ability of flight is gained as the wings of the dragon are now powerful enough to support the users weight;
9th Spirit Ring
Name

Divine Dragonbreath

Description

The dragon is now attached to the user by its tail opens its jaws, letting out a miasma of poisonous mist.

Effects

Any and all life forms caught in the miasma are quickly drained of spirit power, and thus killed.

Limitations
    The mist dissipates over time, but can linger for up to 10 minutes if fed additional spirit power by the user or the victims caught in the area of effect; This attack is sustainable without any loss of spirit power as long as the drained power is enough to sustain it;
Self Made Spirit Ability
Name

Mistspear

Description

Combines the 4th and the 3rd Ring abilities

Effects

Launches the user’s Mistform combined with the eel as a projectile. This deals heavy damage to the target, and swiftly relocates the user to a distant spot.

Spirit Bones
Type

Head Bone

Name

Celestial Gloria

Effects

Improves efficiency of cloud/sky based attacks.

Limitations

This effect applies to mist by an extension.

Type

Left-arm Bone

Name

Sky Dragon Claw

Effects

Increases power by 50% and allows user to breath mist.

...


Nine Tail Fox Edit


Nine Tail Fox
Created By

Tuskuyomi

Spirit

Nine Tail Fox

Type

Beast Spirit

System

Control System

Innate Ability
  • Fox likes ears will be appeared on the head
  • Eyes sharpens and see things clearer then normal people
  • Nose sharpens and can smell the scents of people
  • Hearing become clearer
  • Have a six sense

Something like a fox in human version but without tail. After achieving spirit level 10 will one tail appear. Every 10 level pass, one tail will pop out. Max 9 tail so till level 90. If reach hundred level, there should be a tenth tail,[have not decided]. Overall the looks will be attractive and seductive to the eyes of everyone, every gender. Every tenth level pass the seductive aura will increase and so is the attractive charm. Reaching the 9th tail means will beaming the most bewitching person just like the legend. Tail can be use as a form of weapon they act like a hand which can be use to attack or defense but they will get injured too.

Description

An attractive and seductive Fox spirit that take a form of a human. It has fox ears and tails. The number of tails represent their power they possessed. There has been said that the maximum one has heard of is 9 tails fox, no one has ever heard of a tenth tail as having a tenth tail means reaching Godhood.

1st Spirit Ring
Name

Bewitching Charm

Description

Seduce or stunt or confuse the opponent for 20 seconds

Effects

And will increase as the user level up every tenth level. Every tenth level the effect will increase by 10 seconds.

Limitations

Only works on people who spirit level is lower then the user.

2nd Spirit Ring
Name

Fox claw

Description

Hands turn into fox's claws which are deadly sharp.

Effects

Increase attack and speed

3rd Spirit Ring
Name

Spirit fox

Description

Mini spirit fox will appear. They look like normal fox just that they appear very pale and translucent.

Effects

They can attack at a increase in damage. They also can be used for tracking or trapping people as they are very sharp, fast and quiet.

4th Spirit Ring
Name

Sweet fog

Description

Thick dense fog with a hint of sweet smell will cover the area around the user around 10 meter from the user.

Effects

Vision of the opponent will be block while attack power and speed of at most 5 people including the user itself will increase while the defence will drop. It last for 15 seconds.

Limitations

when the user loss conscious or the time limit is up will the fog and effect be gone.

5th Spirit Ring
Name

Fox fire

Description

Multiple blue cold fox fire appear just like a normal floating blue fire. Increase fire damage. The fire can change according to the user emotions. Under normal or happy occasion, they are like normal fires which can burn people but only a lot hotter.

Effects

Under sad or angry occasion, the blue fire temperature will drop and freeze the enemies instead. Under burn effect the opponent defense will drop while under freezing effect the opponent speed will drop.

6th Spirit Ring
Name

Cries of the weeping fox

Description

Sharp and loud ear piercing screams will be come out of the mouth.

Effects

Causing the opponent to have a decrease in attack and defense drop. If the opponent level is lower then the user by 20 they will loss conscious worst, their ears will bleed.

Limitations

If opponent level is higher then the user by 20, the effect will decrease. The effect will only last for 10 seconds.

7th Spirit Ring
Name

Divine Fox Body

Description

The whole body will be covered with a faint light.

Effects

The effect he have from the opponent(decrease in status) will be gone. Attack power, speed, spirit and defense will increase depending on the numbers of tail the user has.

  • 1st-2nd tail will increase in speed.
  • 3rd-4th tail will increase in both speed and attack.
  • 5th-6th tail will increase in speed, attack and defense.
  • 7th-8th tail will increase in speed, attack, defense and spirit power.
  • 9th tail will have an increase in speed, attack, defense, spirit power and there will be a healing effect.

The more numbers of tail the user have the more powerful each effect increase in,

Limitations

The time limit will be 50 seconds.

8th Spirit Ring
Name

Wet Dream

Description

A illusion made to satisfy the 'dreams' of the opponent increasing their lust.

Effects

It made people who have lower level then the user sleep for 60 seconds while people who have a higher level then user drop in strength, speed and defence while feeling dizziness causing a decrease in accuracy.

9th Spirit Ring
Name

Virgin Moon Light

Description

A big powerful ray of light, that as clear and shiny as crystal and as bright as the moon

Effects

lock at a person causing serious damage and will only stop until it hits it target. The attack power of this skill will increase in the presence of the moon light.

Self Made Spirit Ability
Name

Flaming Fox

Description

By combining 3rd, 4th and 5th skill. The fox will appear with fire on its translucent body and attack as the fog blind the opponent.

Effects

Having an increase in speed and damage as well as having the attribute change in burn and freezing and tracking. The foxes may combine into a single bigger fox which with have greater attack power but a slight decrease in speed.

Spirit Bones
Type

right leg bone

Name

Moon walker spirit legs

Effects

Increase the speed of the owner. And creating 2 duplicates.

Type

Skull bone

Name

Puppet master brain crown

Description

The ability to increase the spirit power and reduce the cost of every skill.

Effects

The ability to increase the spirit power and reduce the cost of every skill.

...


Virus Edit


Virus
Created By

Rfjricardo

Spirit

Virus

Type

Tool Spirit (?)

System

Support / Control System (?)

Innate Ability

Pandemy Allow contamination within the enemies, and makes the spirit master immune to effects of virus.

Malus Virus cannot be removed by spirit master will, but it can be destroyed by fire. The virus can withstand the fire damage when it incubates within the Virus’ spirit master own body, though this severely weakens their constitution (reduced physical strength, endurance, and speed).

Description

Microscopic spirit, capable of multiplying within the spirit master, or an infected enemy.

1st Spirit Ring
Name

Fatigue

Effects

Physical power and endurance of the target are decreased by 25%, and by 35% when the target is also afflicted by Fever.

2nd Spirit Ring
Name

Adrenaline Rush

Description

Causes adrenaline release in the target’s body.

Effects

Target’s reflexes and concentration increase by 30%, and their physical strength increase by 20%.

Limitations

This effect lasts only for a set time.

3rd Spirit Ring
Name

Auto-preservation

Description

Uses virus to produce chemicals and biomolecules within the body of the target for status alignment correction.

Effects
  • Fatigue, poison, paralysis, and cold resistance increase by 50%;
  • Natural physical healing is boosted by 15%;
  • Causes vasodilatation, which allows for greater oxygen intake by 10%;
4th Spirit Ring
Name

Fever

Description

All shadows and darkness around are part of one Darkness, therefore they are all connected to each other no matter the distance.

Effects
  • Fire element affinity decreases to 50%;
  • Ice element attacks cause auto-damage;
  • Concentration is decreased by 50%, which decreases target’s ability to use their abilities by affecting their timing, control, and accuracy;
5th Spirit Ring
Name

Paralisys

Effects

Attack the nerves of the target that causes temporary paralysis.

6th Spirit Ring
Name

Spirit Drain

Description

Ever since their childhood, many have wondered what is hiding underneath their bed or behind the half-open closet door in the darkness of the night… Now they know, and they wish it was still left in their imagination.

Effects
  • Drains 40% of the target’s spirit power;
  • Seals target’s 8th Ring ability for 3 minutes;
  • Seals target’s 9th Ring ability for 5 minutes;
Limitations

Cost of 20% of the user spirit power

7th Spirit Ring
Name

DNA Steal

Description

User becomes an avatar of either the shadow or the abyss. The avatar of shadow is formless and cannot be harmed or harm others physically, but is more vulnerable to non-physical attacks. The avatar of abyss is a bottomless pit only outlined by a silvery aura that absorbs any non-physical attacks, but is extremely vulnerable to physical attacks, especially those that would interrupt its outline.

Effects

Takes one ability from a recently deceased body to be used for a period of one year.

Limitations

Spirit cost depends on the ability; Requires dead body (not only the blood); DNA Steal can be used on Spirit Beasts;

8th Spirit Ring
Name

Madness

Effects

Creates illusions that cause confusion in the enemy, which makes them attack indiscriminately.

9th Spirit Ring
Name

Vesselcut

Effects

Causes target’s blood vessels to rupture, causing heavy internal damage and permanently incapacitation.

Limitations

Can only be activated once per day;

Self Made Spirit Ability
Name

Nutrient Cycle

Description

Uses the virus to produce biomolecules capable of reutilizing the nutrients in the body.

Effects

Target can go on for long periods of time without water or food, and the need to breath reduced (e.g. underwater time > 1 hour).

Spirit Bones
Type

Right-arm Bone

Name

Corrosion Bone

Effects
  1. Destroy organic and inorganic matter (weapons and bodies);
  2. Absorb corroded matter of biological origin;
Limitations

Absorption of the corroded matter causes extreme pain to the user.

Type

Head Bone

Name

Unicorn Horn

Description

This crown is the symbol of the Shadow Realm’s sovereign, and is an accumulation of all past sovereigns’ mental prowess and knowledge.

Effects
  • Produces light capable of mind control of the weak-minded;
  • Increases user’s pain tolerance;
  • Virus spirit’s effectiveness is increased by 80%;
...


Sylph Edit


Sylph
Created By

Tuskuyomi

Spirit

Sylph

Type

Beast

System

Power Attack System

Innate Ability

When the ability is activated, powerful wind will twirl around the body of the owner. A pair of translucent fairy wings will appear on the back of the user, the higher the level the bigger and clearer the wings will be.

Description

A mythological spirit of the air also known as invisible beings of the air. It is called the ruler or air and wind with it fairy like looks.

1st Spirit Ring
Name

Wind Blade

Description

Produce a large, fast wind that is deadly sharp wind blade to attack the opponent.

Effects

It will have an bleed effect.

2nd Spirit Ring
Name

Air Command

Description

The wind and air seems to be one with the user and they listen to the user command.

Effects

Can sense or communicate with the wind/ air for information around the user.The higher the spirit level the more powerful the wind or air one can control and the wider the area they can control.

3rd Spirit Ring
Name

Cyclone Clone

Description

4 cyclone clone is produce taking the looks of the user.

Effects

Mostly use to attack at a fast and confusing speed.

4th Spirit Ring
Name

Gale Gust Trap

Description

Strong wind appear surrounding the user within the radius of 3 meter, preventing the opponent from escaping.

Effects

It can be controlled to a smaller size trap, trapping the opponent allowing the user to escape. the distance and power will increase as the level increase.

5th Spirit Ring
Name

Blast Ball

Description

Collecting all the wind and air around and concentrating it into a small destructive fast ball

Effects

Injured and blast the opponent away.

6th Spirit Ring
Name

Rainbow light wings

Description

7 colours of rainbow will appear on the wings of the user.

Effects

Blinding the opponent as the attack power increase. The wings can be used as a deadly sharp weapon.

7th Spirit Ring
Name

Air Spirit Body

Description

The whole body will be covered with gentle wind breeze.

Effects

Speed and spirit will increase greatly. The body will be translution and physical attack or object will not work on the user as they will just pass through it.

Limitations

The time limit will be 50 seconds.

8th Spirit Ring
Name

Suction

Description

Suck the opponent towards the user

Effects

decrease the defence while sucking them in.

Limitations

Higher level then the user can block it off.

9th Spirit Ring
Name

Tornado

Description

A huge mobile violent rotating of air causing serious damage. Sweeping everything that gets in its way.

Effects

Attacks and confuse the opponent.

Self Made Spirit Ability
Name

Rainbow Blade Ball

Description

By combining 1st, 5th and 6th skill. 7 coloured blade will condese into a ball

Effects

attack the opponent while blinding it with its bright colours. Having an increase in speed and damage.

Spirit Bones
Type

legs

Name

Wind chaser Spirit legs

Effects

Increase the speed and attack power of the owner.

Type

Skull crown

Name

7 coloured light Skull

Description

emit 7 coloured powerful ray of light emitted from the eyes.

Effects

Enhanced wisdom, brain activity and reflexes.

...


Obsidian Mask Edit


Obsidian Mask
Created By

User:Dreizhen

Spirit

Obsidian Mask

Type

Tool Spirit (Unique)

System

Defense System

Innate Ability

Wallflower

  • Effect:
    1. The spirit master can manifest a weak presence, incidentally, others regard him/her as insignificant;
  • Notes:
    • The spirit master's allies should have trained with the spirit master in order for them to perceive him;
  • Notes:
    • Spirit Masters with very strong observational skills or with spirits connected to the eyes can detect the Wallflower


    Stalker's Gaze

  • Effect:
    1. Since spirit master's eyes are hidden, the spirit master can observe others without being noticed.
  • Description

    A mask made of volcanic obsidian that conceals a person's identity from observation

    1st Spirit Ring
    Name

    Concealment

    Description

    Just like a Wallflower, he/she is there but not there...

    Effects

    Allows the spirit master to blend with the background, thus making it difficult for others others to perceive him/her

    Limitations

    Spirit Masters with strong sensing abilities can locate the concealed spirit master

    2nd Spirit Ring
    Name

    Misdirection

    Description

    Just like a magic trick, what you see is not what is happening

    Effects

    Diverts the opponents sensesby creating several similar weak presences in an area making it more difficult for others to sense the user

    Limitations

    Can only create three (3) presences

    3rd Spirit Ring
    Name

    Identity Theft

    Description

    Masks makes us who we are not...

    Effects

    Copies the physical attributes and abilities of one subject under the Stalker's Gaze

    Limitations

    The user must be at most of the same level of physique of the one copied. If the target is above the user then the ability will not work

    4th Spirit Ring
    Name

    Mask of Mirrors

    Description

    A mirror reflects the good and the bad...

    Effects

    User can create a double of himself/herself which as 100% copied abilities but receives double the amount of damage

    Limitations

    Double can only last up to 5 minutes

    5th Spirit Ring
    Name

    Wall of Masks

    Description

    Masks not only hide your identity but defends it from scrutinizers

    Effects

    Creates up to five (5) life-sized obsidian masks that act as shields the user can move around him/her or others

    Limitations

    Masks defensive ability is based on the user's available spirit power

    6th Spirit Ring
    Name

    Theatre Play

    Description

    The best defense is a good offense...

    Effects

    Creates up to four (4) masks (joy, sadness, anger, fear) that the user controls at will that fires beams of dark light to attach opponents

    Limitations

    Control radius is only up to 3 meters

    7th Spirit Ring
    Name

    The Kabuki

    Description

    A Kabuki is a master of impersonation and of war...

    Effects

    User becomes an avatar of a Kabuki Warrior that conceals allies by reversing the effects of the Wallflower, only allowing enemies to sense him/her and not his/her allies

    Limitations

    All attention will be diverted to the user making him a very good target

    8th Spirit Ring
    Name

    Masquerade Party

    Description

    What's the point of a party where you can't know who attended?

    Effects

    Creates multiple copies of the user that can activate up to the 3rd ability

    Limitations

    Abilities are reduced to 75% erffectiveness

    9th Spirit Ring
    Name

    Maskara Festival

    Description

    Join in the fun and experience the anonymity of going wild and crazy

    Effects

    Spirit Master can simultaneously user the Wall of Masks, Theatre and Masquerade Party

    Limitations

    Number of copies is limited to spirit master's remaining power and skill efectiveness is reduced to 75%

    Self Made Spirit Ability
    Name

    The Mask

    Description

    The Mask was hilarious right?

    Effects

    Can create up to 6 copies of the Obsidian Mask which shares the Wallflower and Stalker's Gaze Abilities

    Limitations

    Masks only lasts up to three (3) minutes

    Spirit Bones
    Type

    Right-Hand Bone

    Name

    Mad Director's Guiding Hand

    Description

    Director's Guiding Hand guides the actors into what they should do and howto do it...

    Effects

    Allows the user to create a program of movements to be acted upon certain triggers

    Limitations

    The program is only limited to simple commands

    Type

    Head Bone

    Name

    The Laurel Leaf of the Ventriloquist

    Description

    The Laurel Leaf symbolizes the peak of one's abilities in the arts and sciences...

    Effects

    Allows the users to throw his/her voice in another area or object

    Limitations

    Voice can only be projected up to 4 meters in radius. If concentrated on one object or area, it can be done indefinitely with utmost concentration

    ...



    Hope everyone posts their finalized versions here! :)

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