Create Your Own Spirit
'Type
Tool Spirit (Unique)
System
Control System (Supreme)
Innate Ability
Eyes of Absolute Darkness Effect: The user’s eyes turn into pools of darkness with scattered silver dots (kind of like a dark starry sky), which grant the user very unique perspective. The user no longer perceives concepts such as brightness and light, and sees things as they truly are. Moreover, any shadow and darkness in the field of “vision” is no longer seen, as they are felt; Anyone who gazes into these eyes gets mesmerised; Notes: The user feels where any shadow / darkness is located in the same way they feel where all their limbs are located; The user can no longer be subject to any type of optical illusion, because they see the world as it is; The mesmerisation effect can be easily fought off by willpower alone; Presence of Absolute Darkness
Effect:All shadows and darkness within a certain radius around the user get much darker and become essentially impossible to disperse regardless of the light source or its intensity (even the most powerful of light sources only increase the opacity), which makes the area appear considerably darker; The user is able to move any shadow around, duplicate existing shadows, or even create new shadows of rudimentary shapes; Notes: Powerful and concentrated beam of pure light can potentially disperse the shadows and darkness under the influence of this domain; The shadows can be moved to / created on any surface, and they must always be on a surface; Shadow Domain
Effect:(Passive) The domain blurs the boundary separating the shadow realm / dimension. This makes the regular shadows “move” as if they were alive, and even allows shadow “beings” to appear in darker out-of-focus places and in the corner of the vision (= “just out of focus”) of everyone within this domain; (Active) If focused on particular target(s), this domain causes the shadow “beings” to congregate around the target(s), and cause intense primeval fear of darkness; (Active) The user can blend in with the shadow “beings”, gaining a measure of invisibility; (Passive) Any received damage is dispersed among the total number of the shadow “beings” in the vicinity; Notes: The shadow “beings” are not illusions. They are the denizens of the shadow realm / dimension, and one can only perceive them on the outskirts of their field of vision, where the focus is naturally poor. However, they can be ignored with sufficient willpower; The darker the area, the greater number of shadow “beings”; The congregation of the shadow “beings” is nearly impossible to ignore, though the fear effect can be fought; The shadow “beings” can absorb limited amount of damage; The “active” effects of this domain cannot be used at the same time; The invisibility is broken once the user is hit, or receives any form of damage;
Description
Absolute Darkness is the 2nd awakening of Darkness, and it is the ultimate manifestation of all shadows and darkness, as well as the sovereign of the shadow realm / dimension. The spirit is usually one with the spirit master, but it can be manifested over one’s hand as a completely black, seemingly abyss-like, cloud of ever changing shape.
Once the spirit master undergoes the 2nd awakening, their complexion grows pale(r), and both their hair and eye colour becomes pitch black. The result is an appearance of eerie charm, even beauty, which can be just as enticing as it can be frightening.
Description
Shadows are directly connected to the objects that cast them, if one cannot move, the other cannot also.
Limitations
The ability considers shadows as multi-dimensional objects and therefore any external movement alters the “shape” of the shadow.
Effects
The target is bound to their shadow. This binds them in place, and prevents them from making any movement.
Description
Illusion that gives the target an opportunity to gaze at the darkest parts of the shadow realm / dimension. The illusion is so overwhelming one not only loses the ability to see, but it invokes a high-pitch tone in one’s ears blocking the hearing as well.
Limitations
Blackout can be used on multiple targets at once; Night vision does not affect this ability.
Effects
Deprivation of sight and hearing for a period of time, accompanied by the target’s eyes turning completely white for the duration of the effect.
Description
Sometime, the shadows seem so surreal as if they were a piece of art.
Limitations
Monuments must be attached to shadows they were “pulled” from; Statues can be only observed once the target moves from its current position; Statues are merely thick shadows given form, and therefore they are intangible and can only hinder the vision; Statues can now be created of any object, including those in mid-air;
Effects
Monument : “Pulls” the shadow from the surface they are cast on as a solid object;Statue : Target object leaves behind 3D shadow copy of itself once it leaves its current location;
Description
All shadows and darkness around are part of one Darkness, therefore they are all connected to each other no matter the distance.
Limitations
Taking someone along requires 1.5x the energy; Using the ability on someone else alone requires 2x the energy; User no longer has to move to get the effect, they merely have to be touching a shadow or a non-transparent (regular vision) darkness;
Effects
User is “sucked” into the shadow or non-transparent (regular vision) darkness, and emerges from another.
Description
Hole leading to the abyssal parts of the shadow realm / dimension, which gulps down spirit power and shares it with the user.
Limitations
The hole is multi-dimensional and therefore cannot be covered / plugged; This ability does not discriminate between allies and enemies, and pulls in all spirit power regardless of user’s allegiance; The Black Hole remains only for as long as the initial spirit power cost, or until it is destroyed; The easiest to absorb are (external) area effects, then (external) single target effects, then (external) boosts and other support, then (internal) boosts, and finally (internal) physical enhancements;
Effects
Manifests a small orb at a target location that pulls in spirit power from any and all spirit abilities’ effects in its vicinity, and replenishes a fraction of the absorbed spirit power to the user.
Description
Ever since their childhood, many have wondered what is hiding underneath their bed or behind the half-open closet door in the darkness of the night… Now they know, and they wish it was still left in their imagination.
Limitations
Power of this ability is equally divided among the number of creatures; Only one instance of this ability can be active at any time; The creatures are nightmarish versions of canines (land), birds of prey (air), or cephalopod (water); The creatures move and attack as the user imagines / thinks them to (requires a lot of mental effort), otherwise they remain on the spot and react only to direct confrontation; The intensity of the fear is proportionate to the victim, and the intensity stacks with each successful attack;
Effects
“Summons” one or more creatures of pure darkness that instil feelings of fear to their victims.
Description
User becomes an avatar of either the shadow or the abyss. The avatar of shadow is formless and cannot be harmed or harm others physically, but is more vulnerable to non-physical attacks. The avatar of abyss is a bottomless pit only outlined by a silvery aura that absorbs any non-physical attacks, but is extremely vulnerable to physical attacks, especially those that would interrupt its outline.
Limitations
Re-activation with different “form” within a certain time limit (goes down as the spirit rank goes up) requires 3x the time and energy; Does not affect biological attacks (e.g. poison) or other effects and conditions, only the delivery method thereof;
Effects
Shadow : Immunity to physical attacks, 1.4x damage from non-physical attacks, user cannot attack physically, and the user “radiates” non-transparent (normal vision) darkness;Abyss : Immunity to non-physical attacks, 1.4x damage from blunt physical attacks,1.8x damage from piercing and slashing physical attacks, and replenishes fraction of the spirit power from each non-physical attack;
Description
When darkness is compressed to the point it not only has a silver aura but actually gives off a strong silvery glow, it is a construct so potent it can hardly be affected by anything.
Limitations
Compression of a single orb is nearly instantaneous; Compression rate is slower for every two orbs being compressed simultaneously (i.e. compression of 2 orbs is equal to that of 3 orbs, but it is slower than compression of 4 or 5 orbs, etc.); The darker the surroundings, the faster the compression of the orbs; The attack is always linear and cannot be bent by any means;
Effects
Compresses the darkness into one or more orbs. Once ready, these orbs shoot out linear beams toward the target location(s) piercing indiscriminately through anything and everything in their path.
Description
The true will of darkness is like a cold and all consuming abyss. It can literally freeze the very space itself, and even devour it… leaving nothing behind.
Limitations
The user must exert mental effort not to Freeze certain targets, such as allies and their abilities;The effect of Freeze lasts for as long as the concentration and supply of spirit power can be maintained;The stronger the target of Freeze (e.g. spirit master, or external effect of an ability), the more concentration and spirit power is required to maintain the effect;If a single target breaks the effect of Freeze, all targets are released;The effect of Devour does not discriminate, and must be used with caution;
Effects
Freeze : The user rapidly exerts dark yet opaque darkness in every direction that freezes the very space itself (incl. everything in that space) on contact;Devour : First, summons a miniscule orb of darkness that expands until its diameter is ~1.5x of the target (area). Then the orb shrinks again to its original size consuming anything and everything that was within its boundaries… leaving nothing but an orb-shaped crater behind;
Description
Combines abilities of 3rd and 4th Spirit Rings to create a number of shadow statues all over the surroundings.
Effects
Number of shadow statues appears randomly scattered all over the battlefield (certain radius).
Limitations
The more statues there are, the greater the spirit power cost; The Valley of Shadows is considered as a single (large) construct, not as a collection of Statues;
Name
Cane of the Shadow-walker
Description
Shadow-walker’s right leg aids the holder of this Spirit Bone to move as the original creature did.
Effects
The darker the surroundings, the greater the user’s movement speed. Once the speed passes a certain threshold, the user can leave behind a shadowy mirage as he moves; When used, the user is able to literally stand on the darkness and shadows as if they were physical objects;
Limitations
The second ability requires mental effort to keep each “breach” stable so that the user can step on the darkness that passes through. If the concentration is broken, the darkness loses its properties and becomes intangible again.
Name
Crown of the Shadow Realm
Description
This crown is the symbol of the Shadow Realm’s sovereign, and is an accumulation of all past sovereigns’ mental prowess and knowledge.
Effects
Facilitates 2nd awakening from Darkness to Absolute Darkness; Boosts the effects of the Shadow Domain, by allowing the user to use the “active” abilities thereof; Inhumanely increases user’s willpower, the ability to remain calm, and the ability to concentrate on one or more things at once; Raises the intelligence of the user and provides access to knowledge of the Shadow Realm; Together with the transition from Darkness to Absolute Darkness, this Spirit Bone boosts and / or unlocks aspects of the abilities;
Limitations
The 2nd awakening and this Spirit Bone go hand-in-hand. If the user is deprived of this Spirit Bone, their spirit shall revert back to Darkness.
Comments
The radius of the area of influence for any abilities evolves with each Spirit Ring; When surrounded by complete darkness (e.g. sealed room with no light source), the abilities activate faster and require less energy, but more mental effort is required to activate abilities and to keep them active over time; Any shadow or piece of darkness that (to the outside world) has different properties to its natural counterpart… like being solid, alive, or in any way dangerous… has a silver aura around it, where the only exceptions are Avatar: Shadow; The user can only affect or interact with shadows and other darkness within the certain radius of influence; Every shadow construct (Monument, Statue, Familiar Terror, and Valley of Shadows) requires both supply of spirit power as well as mental effort to upkeep; The solidified shadows / darkness cannot be subject to elemental effects (e.g. burning, freezing, erosion, etc.) but they still receive the damage and shatter if the damage is too great;