This variation of Blue Silver Grass is the apex of plants and as such it gives off an intimidating feeling to all Plant Spirit Beasts and Plant Spirits. It is extremely tenacious and overflows with rich vital energy that results in near-immortality when fully grown. It has a characteristic golden line embedded in the Blue Silver Grass. It has an innate domain called Blue Silver Domain.
Causes the the Blue Silver Grass to become tougher and bind opponents. It also has a slight paralyzing effect.
Ring: 2nd Spirit Ring
Enables him to send seeds into the host body causing them to grow and cause paralysis.
Name: Spider Web Restraint;User:
Ring: 3rd Spirit Ring
Throws a 6-7 meters spider net which is extremely durable and self constricting while causing a poisonous and corrosive effect.
Name: Blue Silver Prison;User:
Ring: 4th Spirit Ring
Has the ability to trap multiple opponents within a prison made of Blue Silver Grass, enabling him to use Crowd Control. Blue Silver Prison also has the variant ability, Blue Silver Thrust which can be utilized to produce multiple spikes aimed at the opponents.
Blue Silver Evil Spirit Mirror Destruction: Creates a crystal that entraps multiple opponents. Can be used to crystallise water or air, or even the body and blood of an opponent. Unless the opponent is strong enough to resist, if the crystal shatters they will shatter too.
Blue Silver Orca Devil’s Absorption: Absolute Stun - Emits red ripples that Physical Defenses are ineffective against, stunning opponents for 3 seconds, regardless of how strong they are, provided the ripple makes contact with the opponent's body. Can be blocked by opponent's energy type spirit abilities, but opponent's spirit power will be consumed at triple the ability’s normal rate when it comes into contact.
Blue Silver Heaven Dragon's Soul: Summons a Blue Dragon (evolved form of Da Ming). Disintegrates anything it touches and leaves nothing behind.
Blue Silver Dragon Coil: Summons a Blue Dragon to wrap around the enemy and bind them completely. Breaking this restraint requires the victim to be stronger than the caster, in combination with using a spirit ability of adequate strength.